Objective:
Be the last remaining player by successfully following commands and avoiding elimination.
Materials Needed:
- None
Game Setup:
- Designate one side of the playing area (e.g., gym or field) as “Ship” and the opposite side as “Shore.”
How to Play:
- Players begin standing in the center of the area between “Ship” and “Shore.”
- The game leader will call out different commands. When the leader calls “Ship,” all players must run to the “Ship” side of the playing area as quickly as possible. The last player to reach the “Ship” side is out.
- When the leader calls “Shore,” players must run to the “Shore” side. Again, the last player to arrive is out. (Note: the leader can make it interesting by saying “Ship” while pointing to shore and vice versa. The leader can also say “Ship” and then immediately say “shore” before any player can reach “Ship.” These tweaks keep the players moving and engaged.)
- In addition to “Ship” and “Shore,” the leader can call out the following commands. The last player (or group) to complete the action will be out:
- Captain’s Coming: Players stand at attention and salute. They must hold the salute until the leader says, “At ease.” Anyone who moves before “At ease” is called is out.
- Hit the Deck: Players lie flat on their stomachs.
- Captain’s Table: Players form groups of four, sit in a circle, and pretend to eat.
- Crow’s Nest: Players form groups of three, stand back-to-back, and link arms.
- The game continues with various commands until only one player remains. That player is the winner!
Pro Tips:
- Encourage students to be aware of their surroundings and maintain a safe distance from others while running.
- Ensure the floor is clear of any objects that could cause tripping.
- Emphasize controlled, but quick, movements rather than reckless running.
- Consider using soft flooring (e.g., mats) in areas where falls are more likely.